Debugging with OpenGL - UBC CPEN 311

Posted on Sep 29, 2021

If you’re taking the version of CPEN 311 which offers the Pixel Transformation Lab, this post is for you!

I wrote a program which allows you to visualize the various graphics algorithms before they’re translated to hardware.
It also saves the framebuffer contents into a .memh file allowing you to use the results in your testbench.

Read more about it here.

Demo